Behind the Scenes of Fallout, Gaming’s Most Surprising Small Screen Triumph

The Fallout TV show is back to streaming services, and it's fair to say that fans were agreeably astonished by the excellence of its first season. By portraying the retro-futuristic, nuclear-ravaged United States through the lenses of three separate characters, it effectively portrayed different facets of the player's experience.

There was vault-dweller Lucy, attempting to uphold her morals and discovering that the ruined world made that incredibly hard; Max, the militant faction new recruit, who starts challenging his faction's authority and creates plenty of trouble in mechanized battle suit; and Walton Goggins's character, a fan-favorite figure who has entirely abandoned any ethical bearings out in the irradiated wilderness.

Building Anticipation for a New Chapter

The show's first season conclusion unveiled a major secret about the culprits behind the nuclear war that sealed a society in bomb-proof bunkers for hundreds of years. It also posed numerous mysteries unresolved for the upcoming chapter – and, now, expectations are significantly higher.

“We'd gladly accept ‘pretty good’ – we should print that on merchandise,” says Jonah Nolan.

“Starting the initial season, people were like, ‘Just don't mess it up’,” states the game director. “We’re over the moon with the feedback to the show, so this time people are bringing more eagerness and altered expectations.”

A New Vegas Vibe for the Next Installment

The second season is set in the neon-lit city, the location of the beloved game Fallout: New Vegas, which is frequently celebrated for having the most compelling narratives and characters in the series, even if it was a bit broken at launch.

“It has a arid atmosphere, a Southwestern essence, that’s so essential to that game,” notes the co-creator. “That dusty, blasted-out Route 66 vibe of the game is so much fun to incorporate into the show.”

In the series narrative, a significant amount of time has elapsed since the story of the New Vegas game by the time the protagonists make their way there. Yet, the creators indicate that it does reference the gamer's experience.

Crafting a Tangible World

The Fallout TV series is notable for its tangible quality – its makers ensured authentic items and sets were constructed, echoing the improvised nature of the outposts in the games.

“As a sci-fi fan, so many shows I watch, I’m conscious that they’re all standing in front of a green screen,” says another of the showrunners. “The primary goal of an translation, especially of a video game, is to appear as if it’s tangible.”

Indeed, virtually each creature you see on-screen is real, including the infamously terrifying irradiated monsters known as Deathclaws. In the show, they are portrayed by puppets, and were by all accounts pretty frightening up close.

A Labor of Love

The Fallout series succeeds because it is developed by skilled directors who are also longtime fans, alongside the original creators behind the video games. This common understanding for the lore is clear in the finished show.

The new batch of episodes is being released on a episode-by-episode basis rather than as a all-at-once release, offering a different experience from the previous season. This approach will foster a different viewing experience, a dynamic the showrunners themselves are eager to witness.

“It has more depth, it’s bigger, it’s wittier, it has a lot of surprises,” says the game director. “I’m looking forward to seeing what people think.”

Mary Moore
Mary Moore

A tech strategist with over a decade of experience in digital innovation and business transformation, passionate about empowering companies through technology.