The Divinity Developer Explains Its Implementation of Machine Learning for Next Divinity

The developer behind popular role-playing games like Baldur's Gate 3 and Divinity: Original Sin just shown its upcoming project, generating immense anticipation within the player base. However, subsequent statements from the studio's figurehead have introduced nuance to the discussion, touching on the studio's stance toward AI tools.

A Tool for Ideation, Not Replacement

In a latest message, Larian's director outlined that the developer is utilizing machine learning for specific supporting tasks. These include developing pitch decks, generating rough artistic references, and writing draft dialogue.

Importantly, Vincke stressed that the final material in the game will be crafted entirely by real creatives. "Our team is writing every line in-house," he said.

We are constantly expanding our pool of storytellers and are currently forming dedicated writer rooms.

Given that visual development is being explicitly referenced — we currently have over twenty artistic staff and have job openings for further talent.

All our efforts we do is incremental and focused on having people spend greater focus on the creative process.

Every AI system used well is additive to a developer's process, not a replacement for their talent.

Responding to Feedback and Defining the Path

The revelation of using AI originally generated backlash among a segment of the player base. In response, Vincke offered additional detail on social media.

"Our team utilizes machine learning to research ideas, just like we use the internet and reference books," he stated. "In the initial ideation stages we use it as a simple sketch for layout which we then swap out with original artwork."

He noted, "Our studio recruits talent for their creative vision, not for their ability to execute what a machine suggests."

Key Areas of AI Integration

Vincke had previously broken down the company's targeted approach to machine learning, defining its use into three main pillars:

  • Automation of Tedious Tasks: This includes motion capture cleaning, voice editing, and pipeline-specific tasks like adjusting assets for various species.
  • Accelerated Iteration: Using technology to speedily create basic mock-ups of scenarios to test concepts ahead of expensive production.
  • Long-Term Aspirations: Investigating how AI could in the future enhance innovative reactivity, specifically in creating dynamic reactions in a complex RPG.

He clearly noted that key artistic domains — like visual art — are are in no way fields where the company is replacing human talent. Conversely, Larian is actively hiring in these precise fields.

"We are neither launching a game with machine-made assets, nor planning on trimming down creatives to replace them with artificial intelligence," Vincke stated definitively.

Mary Moore
Mary Moore

A tech strategist with over a decade of experience in digital innovation and business transformation, passionate about empowering companies through technology.